Offline gold miner game: swing the claw, grab gold, beat bosses. One thumb.
Gold Digger is a gold miner arcade game: you swing a claw over a buried field and drop it on what you want. Tap once and it goes straight down the angle it was on. Whatever it catches, it hauls up and sells. Sixty seconds, one money goal, one thumb — and everything else in this mining game is a decision about where that one tap goes.
DIG
- The gold miner loop you already know — aim, drop, haul, sell — over a field that argues back. Gold, diamonds and mystery sacks. Also rock, bone and live TNT, which is what a bad shot costs you: a big rock is worth $20 and takes the seconds you needed.
- Moles carry their loot on their backs, so you can price one at a glance before you spend a shot on it. Scare one and it sprints away until its legs give out, and the moment it stops to pant is your window.
- Armoured ones need the drill. Without it a plate takes three round trips, and a boss will not give up a plate at all.
SPEND
- A shop between levels: dynamite, a strength drink, a lucky clover, a rock collector's book, gem polish, the diamond drill tip, and later the shock coil for the trap moles that hold your hook.
- Every price is a share of what that level actually holds, so the shop never quietly outgrows the mine.
RISK
- A run is a sequence of acts. Clear an act and whatever is still in your pocket is banked into the vault, and the next act opens at $0. You can draw a capped share back out at a later checkpoint.
- Miss a goal and you lose the act: back to its first level, empty-handed, keeping only the gear that carries. Everything that act had earned and not yet banked is gone. That is the stake, and it is the whole game.
BOSSES
- Ten boss battles, one at the end of each act — levels 5, 20, 38, 59, 83, 110, 140, 173, 209 and 248.
- Every one is armoured, and every one does something to the board rather than simply having more health: it swallows what you were about to hook, slags it into rock, straps a loose bone back on as fresh armour, or seeds a brood you have to clear off the field before it can be touched at all.
- Beat one, then land one more hook on it while it is down, and it is yours forever in the bestiary. You can summon it to walk the surface while you dig.
PERKS
- Forty roguelike-style perks. At every act checkpoint you pick one of three and it lasts the rest of the run. Thirty-nine of the forty cut both ways: each hands you something and takes something else away.
Plainly:
- A casual gold miner game with no in-app purchases. Nothing in the game is for sale for real money.
- Ads are optional rewarded video, and only on the screen after a lost level: watch one for twenty more seconds, up to three times a level, or ignore it and nothing about the game changes. No banners. No interstitials. No ad you did not ask for.
- Plays offline — no Wi-Fi needed. No account, no sign-in, no sign-up.
- Your progress is a single file on your own phone.
Portrait, one thumb, sixty seconds a level, and the first act is five of them. Swing the claw, haul up the treasure, and see how many acts a gold miner can bank.